Women working on Games
So I'm following the Multiplayer blog over at MTV, and they're doing this thing about interviewing women in games. Today is Elspeth Tory [Assassin's Creed].
I really resonated one of her replies to the question:
Multiplayer: You talk about how women should be become more visible. You’ve obviously become more visible by working on “Assassin’s Creed.” Do you feel like you should be a spokesperson for women developers and gamers?
And it's very true -- don't read the forums.
I really resonated one of her replies to the question:
Multiplayer: You talk about how women should be become more visible. You’ve obviously become more visible by working on “Assassin’s Creed.” Do you feel like you should be a spokesperson for women developers and gamers?
Tory: Well, I don’t know, a spokesperson so much. You just get that feeling that sometimes when people have stereotypes that if you come along and reinforce it, it just makes things infinitely worse. So let’s say that a lot of guys think, “I don’t know if a woman can do that well.” Let’s say that’s what they thought initially. And then you come along and, [they realize] “Hey, you do it well.” So I think that I really felt that pressure to just make sure that every time, if anyone had a stereotype, that I broke it. And that’s something that I think it was important for me to do, just as a personal quest, to make sure that any other woman who came along, that that stereotype wouldn’t be there. At least the last woman they worked with was good at what they do, and they know that it wasn’t going to be an issue. I didn’t want anyone else to face potentially the same stereotype.
And it's very true -- don't read the forums.

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